Rans Entertainment Launches the RansVerse Project, Collaborating with Local Startups

Rans Entertainment Launches the RansVerse Project, Collaborating with Local Startups

Raffi Ahmad and Nagita Slavina, founders RANS Entertainment, has just announced its newest metaverse project named “RansVerse” through his personal Instagram account, collaborating with Shinta VR, VC Gamers, UpBanx, and rans Animations. Their first project in the metaverse and non-fungible token (NFT) realm will later present every land plot, costume, character, and other elements in RansVerse in the form of NFTs. The presence of this local metaverse project is inseparable from Shinta VR's big role as a metaverse technology developer who has been active as one of the first and innovative immersive technology (metaverse) companies in Indonesia since 2016.

"Shinta VR is fully committed to being at the forefront of immersive technology in Indonesia in welcoming the development of the global metaverse industry, one of which is through RansVerse. RansVerse is the gateway for Indonesia to introduce metaverse technology to the wider community, built with a spirit of collaboration and supported by technology originating from Shinta VR's in-depth research. We are optimistic that we can have a positive impact on accelerating the use of metaverse technology in various industrial sectors, armed with our six years of experience handling various AR/VR projects in Indonesia and internationally," said Andes Rizky, Founder and Managing Director of Shinta VR.

"Through RansVerse, we want to open up metaverse business opportunities and educate the market that Indonesia is ready to further develop the potential of the metaverse industry. Going forward, Shinta VR will continue to play a role in driving the development of the metaverse by providing the necessary technological backbone, through our various service innovations and immersive technology products.” continued Andes.

"We are very happy to be collaborating with many parties, especially with Shinta VR in the project RansVerse this and see the excitement that comes from many parties towards RansVerse. This collaboration is the start of our journey into the metaverse, and we hope so RansVerse can have a positive impact on the people of Indonesia, especially considering Shinta VR's proven track record in the metaverse through its projects," said Raffi Ahmad, RANS entertainment.

Shinta VR, Pioneer of Immersive Technology in Indonesia

As a pioneer of immersive technology in Indonesia since 2016, Shinta VR has collaborated with more than 120 national and international clients with coverage in more than 12 countries, and handles several industries such as telecommunications, oil and gas, property, healthcare, market research, job training, educational institutions, government, and so on. Some of Shinta VR's flagship projects include Millealab, SpaceCollab, and Virtual Youtuber.

Until now, Millealab, which is a VR platform containing 3D and VR educational content to help school students' learning activities, has been accessed by 20.000 users, 2.500 schools and has certified 5.200 educators/teachers and has been used as a trial in 10 provinces with 1800 students. . Through Millealab, Shinta VR continues to be committed to helping the education sector through the use of VR in teaching and learning activities and expanding its impact through the Warriors VR program, which is designed to accommodate educators who are members of Millealab as VR Ambassadors.

In addition, Shinta VR also presents SpaceCollab as an immersive collaboration platform, or a virtual meeting system that can connect people around the world with a realistic 3D view. SpaceCollab has been used for simulations in several institutions and training centers such as simulations for the Indonesian Prosecutor's Office Education and Training Agency, simulations of visits by nurses to Covid-19 patients' homes by the Faculty of Nursing, University of Indonesia (FIK UI), training simulations and skills improvement at PT Angkasa Pura Sarana Digital ( APSD), and so on.

Shinta VR is also the first Indonesian company to introduce Virtual YouTuber technology. Like YouTubers in general, they can create their own YouTube content, endorse, read news, and more. Through this technology, Shinta VR has a Virtual YouTuber agency called Maha5 (Maha Panca), which has collaborated with many parties such as GoPlay, Samsung, and many other companies.

"With all of this experience we have, Shinta VR wants to embrace all VR/AR stakeholders in Indonesia to accelerate the development of immersive technology. We are also fully committed to developing Indonesian human resources who have the ability and work to develop international standard immersive technology and metaverse. This momentum is a determination to prove that Indonesia can compete globally, especially in the metaverse industry," concluded Andes.

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