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Tekken's Journey From Arcade Game To eSport

Katsuhiro Harada: "Without launching it in arcades first, we couldn't continue the game series past Tekken 5."

The Tekken series is very popular in the Asian region. It's been a long time since fans have called it a game fighting most technical, praised for presenting gameplay detailed, solid and balanced. Starting from arcade more than two decades ago, game Namco's property is often contested in prestigious competitions, and now stands on par with the titles eSports other.

Since 2013, Tekken has become a permanent part of the Evo Championship event, even so game exclusive in many eSports channels. The legend of Tekken is the fruit of the hard work of Katsuhiro Harada, producer, director and voice of the game's characters. And at TGS yesterday, Venture Beat had the opportunity to have a live chat with Harada and designer Michael Murray, discussing Tekken's long journey and current status as a competitive title.

Based on the explanation of the producer, Tekken evolution of arcade to eSports is a natural thing. From the start, his team's creations were very supportive of tournament events, these elements existed before his popularity skyrocketed. eSports. However, with the rise of the competitive realm, many celebrities are also exposed online. Then the available version consul make it easier for people to hold training events, qualifications and tournaments remotely.

This approach is also carried out in their latest game title, Tekken 7. Ranges features supported online play, making it possible to hold a championship arcade in a different location, first available in franchise this. Murray said, online fashion will also be presented in the version consul Tekken 7 is planned to be launched in the first or second quarter of 2017.

In its most recent incarnation, the structure of Tekken reallyeSports ready'. Harada used the Rage Art implementation as a sample. This feature makes your character more dangerous when health they fall below the critical level. Rage Art increases the level of attack power, can be used in several ways, one of which is to issue a deadly technique that also activates a cinematic effect where the camera moves around. In this way, the match is not only fun for the players, but fun to watch.

Bandai Namco expressed their indebtedness to arcade and do not intend to forget the service platform this. Harada understands the frustration of the gamer outside of Japan who had to wait for the console version to be released to be able to enjoy Tekken 7. However, he said, without launching it on arcade first, his team could not continue the series of games past Tekken 5. Even so he admitted, adjustments will continue to be made, and too focused on arcade nor is it a wise decision.

And in presenting game to different platforms, the biggest challenge for developer is to find a balance point. If designed as a game arcade, then the duration, narration and momentum should be presented more quickly; different from consul.

The good news is that Tekken's design philosophy is slowly changing, Namco now doesn't forget to focus on the quality and quantity of content to satisfy the audience. eSports.

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