1. Startups

Jumping Granny, One Of The Many Games Made By Local Students

Amikom Game Dev (AGD), one of the student activity units at STMIK AMIKOM Yogyakarta, launched the game their premiere for platform Android. Ranges which was developed is named Jumping Granny, and can already be downloaded on Google Play and enjoyed on handset your Android.

Ranges Jumping Granny is enough tailored, tells the story of a grandmother who wants to save her grandson who was kidnapped by aliens. Even from numbers download not much, but there is an interesting phenomenon at launch game by AGD which is part of Amikom.

Student and Development Ranges

game by students is an interesting phenomenon, where lately many game dev startup managed by students, especially in Yogyakarta. A number of game dev startup We have discussed this in DailySocial, some have also won big competitions held by several vendors, and some have already produced game made by them in various platform such as Android and for Nokia devices.

Since the formation and implementation of the community Gamelan (a community game dev startup from Yogyakarta), from various meetup which was held it began to be seen how enthusiastic the students were in this city. This event can also be a factor in the process of 'contagion' the spirit of development game from those who already have a studio or who are just learning.

Other factors that can support development game devs in this city is a company game big - Gameloft opened an office in Yogyakarta. Lots developer at the company who came from among students who were still in college and some of these students decided to build game own studio.

In addition, a supporting factor is the presence of several communities startup in various cities, not only in Yogyakarta. For example, in Jakarta, Depok, Bandung, Surabaya, and of course Yogyakarta. In these cities there are also students who eventually founded game studio/game developer, such as for example Creacle, Amagine Interactive, ChocoArts, Org,com, Tinker Games, etc. From various developer there is also someone who won the competition and madet-game in various platform and is available on their respective app stores platform.

This development is certainly quite good, because it also helps build a development ecosystem game Overall, students can develop their talents. But it seems that the existing conditions must be balanced with collaboration. The collaboration in question is collaboration from the marketing and business side with various other parties, it could be publishers game or perhaps incubators, vendors and investors. These two things are needed because most studio games which in-arranges the student is still superior in terms of development/production but still lacking in business. Collaboration can help develop so that game developer from among these students do not stay at a certain level and can develop rapidly.

Update: Correction for title and some name errors.

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